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Apr
02
The Future of Duke Nukem 3D Graphics
Plagman, the same dude that's awesome enough to lend us a file mirror for use with Duke4.org, has authored a new renderer for EDuke32. His modern OpenGL graphics engine will be available to the public soon, and will feature the following:
- Static and dynamic lights with a fully per-pixel lighting model
- Advanced parallax mapping
- Dynamic shadows
- Real-time reflections with per-pixel perturbation
- Hardware skinning for models
The renderer is not based on Polymost, and the minimum hardware requirement is a card which supports shader model 3; Polymost will still be available for systems which can't run the new renderer adequately. The source for this news item is reachable at this link. Click below for more screenshots:
[ Read the rest... ]
Comments
The Future of Duke Nukem 3D Graphics
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Duke 3D is going too be looking better than DNF by the time it FINALLY comes out, |
The Future of Duke Nukem 3D Graphics
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THIS LOOKS SUPERKICKASSAWESOME!!! |
The Future of Duke Nukem 3D Graphics
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Good job Plagman! EDuke32 will look way much better like this! |
The Future of Duke Nukem 3D Graphics
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| Groovy! | |
The Future of Duke Nukem 3D Graphics
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hehehehe did you read the forum thread.. soooo much people thought that this is fake
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The Future of Duke Nukem 3D Graphics
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Well, posted in April 1st... it made sense to be a little hesitant about it at first. But yes, it looks awesome. Can't wait for them to release it. |
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The Future of Duke Nukem 3D Graphics
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Saw this what seems like years ago, floated around the internet for a while... it was declared fake back then, and just a render. I do hope it's released though. [ edited 05 Apr : 20:36 ] |
The Future of Duke Nukem 3D Graphics
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The render you're referring to was different. This is real.
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The Future of Duke Nukem 3D Graphics
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the fun thing is, that the fake "screenshot" looks very similar to the new renderer can't wait can't wait can't wait |
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Unless my memory fails me (and that wouldn't be the first time) when I made the original shot (the fake one) was about the same time Plagman started on Polymer. I had no idea about it until after I posted the shot though. In all regards except the advanced lighting and sectors replaced by meshes Polymer is actually capable of more then my faked shot showed. There is no parallax or normal mapping in my fake shot. And both in the fake and the new real shot there are no normal mapped models so in that regard it's still not quiet as good looking as it could be. the Polymer shot also lacks or post processing effects which is not yet implemented but fully possible and planned. The number of light sources and level of AA is a little bit overkill though. No one will be able to play the game looking quiet like those shots when Polymer is released. |
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