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Is Gearbox doing a good job handling the Duke Nukem IP?

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Mar
08

Duke Nukem Eternity Mod Released!

Category: Duke3D
by Yatta, on Mon Mar 08 2010, 01:38AM

We apologize for the lack of updates in the past few weeks.  While there admittedly hasn't been much to report in the Duke Nukem Forever department, the Duke Nukem modding community has been making significant progress towards creating user-developed content reminiscent of Duke Nukem Forever.  Duke Nukem Eternity is probably the best looking mod out there for EDuke32 right now, and it plays somewhat like what you'd expect from DNF.


Duke Nukem Eternity is a 2 level episode utilising the wonders of eduke32's polymer system ,  Dukeplus,  & the HRP to create a unique Duke Nukem Experience. DNE is set at the start of the alien invasion in LA, The story is portrayed in a much more  modern way along with the gameplay. But none of this would have been possible if it were not for

TX & Plagman
- For creating eduke32 & polymer
Deeperthought - For making all the gameplay possible through Dukeplus
The HRP Team - For the tons of assets that give DNE its look
Black Rayne Studios - You make some awesome models, thanks a lot for supplying them
Darkcaleb - for converting and contributing some models, APC & Cop Cars , to name a few
The Commander - for the car exploding code
Muelesa - for the dukebike exploding code bit  added into the cars
VInsaneone - Cheers for the new duke lines
CGtextures - thanks for the new textures I used
The DNF3D Community Pack team :  Thanks to Daniel262b Fantinaikos, Jaxx, and supergoofy for contributing to this MAPS, New Skins EDF / LAPD / Pigcop Skins , strip club signs, and the terrible script  by DanM

AND EVERYONE AT DUKE4.NET, DUKE NUKEM REPOSITORY & MSDN FOR YOUR SUPPORT AND INTEREST IN THIS PROJECT.





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