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"Yeah. Duke 3D interactivity x 1000. At least in terms of scope and number of things you can mess with."

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Is Gearbox doing a good job handling the Duke Nukem IP?

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Oct
03

Gurty´s Duke4.net First Look Coverage

Category: DNF
by Yatta, on Sun Oct 03 2010, 10:06PM



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Public: In Duke Nukem 3D Episode 2 there were a many space levels; are those going to be in the game again?

Pitchford: Allen Blum did some amazing things with the level design in Duke Nukem 3D Episode 2.  I cannot tell you much about it but there will be enough of that.


Public: Whill there be a limit on carrying weapons?

Pitchford: Well we are making this game with the vision of Allen Blum and George Broussard.  Their vision was that you could only have 2 weapons. This choice has been made because most players choose their favorite weapons and use only those weapons the most.  And if you need a particular weapon to defeat a boss, that weapon will be available in that area.


A very special thanks goes to Gurty for reporting in Amsterdam on behalf of Duke4.net!  Please click below for a revised transcript of the video interview, courtesy of Mr. Green.


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