GB Quotes
"Yeah. Duke 3D interactivity x 1000. At least in terms of scope and number of things you can mess with."
Search
Poll
Is Gearbox doing a good job handling the Duke Nukem IP?
Yes
No
Oct
03
Gurty´s Duke4.net First Look Coverage
Public: In Duke Nukem 3D Episode 2 there were a many space levels; are those going to be in the game again?
Pitchford: Allen Blum did some amazing things with the level design in Duke Nukem 3D Episode 2. I cannot tell you much about it but there will be enough of that.
Public: Whill there be a limit on carrying weapons?
Pitchford: Well we are making this game with the vision of Allen Blum and George Broussard. Their vision was that you could only have 2 weapons. This choice has been made because most players choose their favorite weapons and use only those weapons the most. And if you need a particular weapon to defeat a boss, that weapon will be available in that area.
Pitchford: Allen Blum did some amazing things with the level design in Duke Nukem 3D Episode 2. I cannot tell you much about it but there will be enough of that.
Public: Whill there be a limit on carrying weapons?
Pitchford: Well we are making this game with the vision of Allen Blum and George Broussard. Their vision was that you could only have 2 weapons. This choice has been made because most players choose their favorite weapons and use only those weapons the most. And if you need a particular weapon to defeat a boss, that weapon will be available in that area.
A very special thanks goes to Gurty for reporting in Amsterdam on behalf of Duke4.net! Please click below for a revised transcript of the video interview, courtesy of Mr. Green.
[ Read the rest... ]