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3D Realms Shutting Down

User is offline   Psyrgery 

#811

View Postangelo86, on May 10 2009, 05:27 PM, said:

http://www.liquidmes.../animation.html ???

"Sorry but this page is temporarily off line." is strange...


Angelo86, amico mio. Stai trovando cose molto interessante! Come lo fai?

Angelo86 my friend, those are some nice findings!

This post has been edited by Psyrgery: 10 May 2009 - 08:27 AM

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#812

View Postangelo86, on May 10 2009, 04:53 PM, said:

Posted Image

It's more like:
Posted Image
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User is offline   Master Fibbles 

  • I have the power!

#813

View Postangelo86, on May 10 2009, 11:27 AM, said:

http://www.liquidmes.../animation.html ???

"Sorry but this page is temporarily off line." is strange...

No, not strange. The guy did get "busted" in leaking a video. Also, he could be updating. You take down your page as you update it. Everyone who does web design knows this.
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User is offline   Redcard 

#814

Ouch. Leaking a video that you don't own the rights to bodes badly on getting future jobs where you sign NDAs.

Trust goes fast.
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User is offline   Jinroh 

#815

View PostAltered Reality, on May 11 2009, 12:37 AM, said:

It's more like:
Posted Image


I thought it was: Posted Image
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User is offline   Psyrgery 

#816

View PostAltered Reality, on May 10 2009, 06:37 PM, said:

It's more like:
Posted Image


It's sad, but made laugh though ;)
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#817

I think George's eating habits may have contributed to 3D Realms' downfall in the long run. I mean, having enough funds to finish Duke Nukem Forever is one thing... but man, George just couldn't go past his daily fast food fix, right?
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User is offline   N64 

#818

new website

Posted Image

stay tuned for more media

http://talkinrealatyou.blogspot.com/
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#819

finding out who cubeblue is took me 10 sec
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User is offline   yossa 

#820

View Poststorm8ring3r, on May 10 2009, 08:44 PM, said:

finding out who cubeblue is took me 10 sec

Posted Image
;)

This post has been edited by yossa: 10 May 2009 - 10:55 AM

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User is offline   Yatta 

  • Pizza Lawyer

  #821

Quote

Duke Nukem Forever | 3D Realms EntertainmentAug 2008-May 2009
Level Designer

* Responsible for designing and constructing highly detailed levels for Duke Nukem Forever
* Primary level designer on four levels that cover two locations in the game
* Designed, protyped, scripted, and polished two boss battles for Duke Nukem Forever
* Worked closely with art and programming teams to maintain visual and gameplay qualities
* Responsible for level lighting, scripting, design implementation, and final polishing


http://quinndiesel.com/resume/
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#822

View PostYatta, on May 10 2009, 08:55 PM, said:



Extensive experience playing competitive multiplayer games at a high level:
Starcraft- 6 years
Halo:CE- 3 years
Splinter Cell: Pandora Tomorrow, Chaos Theory- 2 years
Halo 3- 1+ year
Halo 2- 1+ year
Gears of War- 1+ year



I'll have things noone should put on their resume for 100, please

This post has been edited by storm8ring3r: 10 May 2009 - 11:00 AM

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#823

From Brad Jacobs' linkedin profile:

Quote

Level Designer
3dRealms

(Computer Games industry)

August 2008 ? May 2009 (10 months)

I specialized in gameplay design, environmental visuals, and scripting at 3dRealms.

During my time at 3dRealms, I was the main level designer on a location in the game that spanned three levels. While this work is not represented in my online portfolio, feel free to contact me for a private showing of these levels.

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User is offline   Ramen4ever 

#824

View Poststorm8ring3r, on May 10 2009, 10:44 AM, said:

finding out who cubeblue is took me 10 sec


It's honestly not that big of a secret.
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User is offline   N64 

#825

yatta! http://madmanmarkskelton.blogspot.com/
http://randyforsyth.blogspot.com/
save all picture NOW!!!

This post has been edited by angelo86: 10 May 2009 - 11:37 AM

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#826

From Andrew Baker's linkedin profile:

Quote

Level Designer
3D Realms

(Computer Games industry)

July 2005 ? May 2009 (3 years 11 months)

Design and construction of game environments for cutting-edge first-person shooter for PC and consoles. Researched and prototyped new locations and game play sequences. Interactive, environmental, and physics puzzle design, construction, and difficulty balancing. Designed, constructed and debugged combat encounters. Design and implementation of new game play elements. Gameplay testing and feedback. Overall game asset management. Technical art direction.

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User is offline   yossa 

#827

one more quote from cubeblue, I don't want to put it up on front page yet

Quote

The story I got from my brother was long and drawn out, but my understanding is that basically they were running low on capital and fully expected to get an injection from the publisher. Because of an old fight with the publisher (3DR apparently audited them on Max Payne earnings and found they were holding back, so the relationship was already hurt after that) there was some personal aspect to why they chose not to invest.

Plus, I'm sure the general outlook of the economy didn't help and then, to be fair, what credibility did 3DR have left after promising for years? As the other fellow said, even if it looked like they were so close, how could anyone be sure someone wouldn't make a dumb move and decide start over again or whatever.

I don't know all of the details, but I know the 3DR folks were just as shocked that they came this close only to have the rug pulled out. I heard they even shopped this to Valve, id, and other studios begging out of respect for the IP for loans to keep this thing going just long enough to tie it up. But of course everyone else has their money tied up into their own current projects. The money for this sort of thing has been drying up and people aren't willing to toss it to someone with such a poor track record, even if they see the game is nearly done. It's just too risky.


This post has been edited by yossa: 10 May 2009 - 11:43 AM

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User is offline   Psyrgery 

#828

View Poststorm8ring3r, on May 10 2009, 08:44 PM, said:

finding out who cubeblue is took me 10 sec



View Postyossa, on May 10 2009, 09:43 PM, said:

one more quote from cubeblue, I don't want to put it up on front page yet


Let's make a resume:

George fucked it all over and blamed Take2.

3D Realms is no more.
Take2 looses a game.
The fans get screwed.

THE MOST EPIC FUCKING FAIL IN VIDEOGAME HISTORY.
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User is offline   Redcard 

#829

I love the "Unwilling to toss it to someone with such a poor track record"

As it stands, the worst freaking game in the world to hit the market STILL has sold more than DNF will.
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User is offline   yossa 

#830

I'm just reposting it here in case it gets duke nuked on shacknews

Quote

What I saw, and again, this was nearly a year ago, was a LOT of stuff that refers to or directly mimics D3D. There were, for example, levels you played through then you'd get shrunk and play them through going backwards except now you're small and everything is different from that perspective. I heard rumor of a level where Duke gets shrunk and hops in an RC car and drives around for a while, jumping off pool tables and whatnot.

I think they were clearly trying to give the player those recognizable moments, with a few twists here and there. The story, as best I could tell from the few levels I played through, was essentially Duke vs. Aliens again, but it certainly started out differently and went in a few different directions.

The reason you start off playing the Duke 3D "arcade", I gathered, was because there's some slowness after that where you're Duke and you're walking around in your huge Duke mansion (you literally have a Duke throne in one part of this huge building). I don't know how the story progresses from there, but that's how I understood it started off. I think the idea (then, it may have changed) was that Duke has everything at this point, he's a rich super hero in his mega-building in Vegas, and he's beginning to get bored with things when suddenly, and conveniently, a huge alien ship crashes.

Lots could have changed since that time, but from what I've seen of my bro's renders and movies from the game more recently, mostly it all looks like the same stuff I saw a year ago just a little more polished.

If this is a publicity stunt and 3DR really hasn't gone under, then they've got the employees convinced it's real too. My bro has submitted resumes and setup a portfolio site. He's making calls. He clearly believes he's out of work right now. So while I'd love for it to be a huge stunt, I think it's a little late for that.

I don't want to say too much more than what I believe is already out on the net in different pieces. Maybe it doesn't matter at this point, but George could easily figure out who I am and who my brother is and I don't want to bring anything down on his head or hurt that relationship.

My understanding from my bro and stories I've heard is that George is genuinely a great guy who tried to do everything he could to prevent this from happening. Maybe he was part of the problem at one point by being too much of a perfectionist, I don't know, but I get the feeling his love of Duke and this IP was always well intentioned.

My guess is that someone will ultimately get the IP and do something with it. So while 3DR seems dead, I doubt this is the last we've heard of Duke. I just hope someone terrible doesn't buy it and farm it out to some generic studio that doesn't care for the project.


This post has been edited by yossa: 10 May 2009 - 12:01 PM

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User is offline   Redcard 

#831

View Postyossa, on May 10 2009, 01:01 PM, said:

I'm just reposting it here in case it gets duke nuked on shacknews


Yeah, believe me, I'm not intending to shoot the messenger. I just think these comments about it being a prank is probably one of the most .. I'll say this right out. If this is a prank, I will not by this fuckin game.

You don't pull a prank by letting good people believe they're getting fired in the middle of an economic recession.. only to take the game yourself and make millions from it.

That's just low.

Can you imagine what would happen if some of these devs went and ate a gun? For a prank?

Come on. Nobody's that cruel.
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User is offline   Ramen4ever 

#832

just read that a few minutes ago. thx for posting it here Yossa.

On the bright side. All this attention to the media releases and the such is giving some rather nice publicity to the devs who are posting their works. Hopefully it'll make it easier for them to find jobs. Their work is really quite nice. ;)

This post has been edited by Ramen4ever: 10 May 2009 - 12:08 PM

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User is offline   Kathy 

#833

This is just unbearable...

This post has been edited by Lotan: 10 May 2009 - 12:17 PM

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User is offline   ColdCat 

#834

i was confused...

This post has been edited by ColdCat: 10 May 2009 - 12:54 PM

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User is offline   Ramen4ever 

#835

View PostLotan, on May 10 2009, 12:09 PM, said:

This is just unbearable...


Or you could not. There is that official statement we're waiting for. ;)

No not delhoyo

This post has been edited by Ramen4ever: 10 May 2009 - 12:21 PM

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User is offline   Kathy 

#836

Google it and you'll know who he is.

This post has been edited by Lotan: 10 May 2009 - 12:24 PM

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User is offline   ColdCat 

#837

View PostRamen4ever, on May 10 2009, 10:20 PM, said:

No not delhoyo


i got it.

This post has been edited by ColdCat: 10 May 2009 - 12:55 PM

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User is offline   Santar 

#838

Hello, been lurking around the last days since the shutdown announcement.

Hearing that they actually tried to get help from other big game companies but did not get any is really sad.
It also lessens my hope that something might happen next week that saves the game, now that they've apparently already tried so very hard.

Altough I do hope that all the attention Duke gets on the internet nowadays will perhaps get 3DRealms the help they need.
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User is offline   Sangman 

#839

3D Realms asked iD and Valve? I'm not buying that... yet.
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User is offline   Psyrgery 

#840

View PostLotan, on May 10 2009, 09:09 PM, said:

This is just unbearable...


We've been fucked hard in the ass, deal with it...
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