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Poll


How you feel about the "Bombshell" game announcement?



Optimitsic

Neutral

Pessimistic



Posted by Yatta
Votes: 2173 Comments: 2
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(Members: 7, Guests: 603) on 10 May : 09:56

Members: 1182
Newest member: Atron01


Feb
13

OttoMoto´s Godly Fan Art

Category: DNF
by Yatta, on Fri Feb 13 2009, 10:30pm

Update: Otto made a colored version as promised.

As you guys know, we put up our fan art 2009 page recently.  There's been new art made since that time, and while we're archiving it until we have enough to put up on a new page, I couldn't help but feel the need to make an exception for OttoMoto's piece.  It's fucking hliarious and it's done in such great taste.  Check it out:

thumb_otto_god.jpg

thumb_otto_god.jpg


We might update this news item, as Otto recently stated that he might improve the drawing with "beefy colors."  Also, we are planning another Fan Art 2009 page given it's a busier year than others.


Feb
13

Impact and Hit Effects

Category: DNF
by Kristian Joensen, on Fri Feb 13 2009, 10:11am

George Broussard has a new quote up on his Twitter:

Working on hud impact and hit effects today. Been in a while but need polish and attention. These things really contribute to the "feel".

(Source)

Seems like their current focus is pretty centered on the intereface and menus.

Update:

George has since answered a question about the above Twitter update.

Question:

shawnomatic77:
@georgeb3dr I'm a UI guy in the industry and I'm curious, are you guys using some kind of middleware like Scaleform or something custom?


Answer:

GB:
@shawnomatic77 Just basic custom stuff. Being a shooter you don't tend to need EA sports/racing style interfaces.


Update 2:

Yet another update:

GB:
Putting in some new main menu sound effects. Beefy sounding.


Thanks to Adam Cracow of the 3D Realms forums for the heads up.


Feb
11

DNF Task Database

Category: DNF
by Yatta, on Wed Feb 11 2009, 03:46pm

Here's how I interpreted the image below:

- Melee attacks may be possible
- The AI may be able to throw pipebombs
- You can use a quick-key to throw grenades and pipebombs
- For the record, Asstrooper = Assault Trooper
- The HUD may fade out when it's not needed
- Allammo is a cheat code that gives you all inventory items
- Steroids and Holoduke are in the game
- Besides classic saving, the game may work with automatic checkpoints
- The health system may work like the ego system seen in DN: Manhattan Project
- Freeze balls (from the freezer gun?) may be able to bounce off of Octabrains' brainblast projectiles
- Octabrain blasts may detonate pipebombs, but this may be changed.
- There are various vehicles in the game.
- There may be at least 16 levels OR maps in the game

From George's Twitter:

thumb_dnftasks_enhanced.gif dnftasks_thumb.jpg

It confirms quite a few things that may be in the game.  Interesting!  Thanks to AJack for for providing the clearer image using his artistic skills.

UPDATE: The software 3D Realms uses for their bug tracking needs is JIRA. (added by yossa)


Feb
09

Core Systems Being Finalized for DNF

Category: DNF
by Yatta, on Mon Feb 09 2009, 02:52pm

It's George's time of the month again!

Looking at item interface on screen again. We're trying to finalize some core systems and polish them up.


Come on George, enough teasing, more pleasing!


Feb
01

Fan Art 2009 Page Launched

Category: Site News
by Yatta, on Sun Feb 01 2009, 10:53pm

This is our largest batch since 2005, with 23 pieces of art.  Many thanks to Micki for gathering all these images so that we could put them up on the site, and many thanks to every artist who contributed to the page.


There you go.  Another year gone by, another year of die-hard fans still not giving up on Duke.  No other game has dedicated fans like this.  You hear that, George?  Duke4.net is now home to over 100 pieces of Duke Nukem fan art.


Jan
29

Happy Birthday Duke3D!

Category: Duke3D
by Kristian Joensen, on Thu Jan 29 2009, 05:23am

13 years ago today, January 29th, 1996 a game development studio in Texas called 3D Realms unleashed the shareware version of a game upon the world. That game was Duke Nukem 3D. A game that was to have a huge influence on the gaming scene as it according to many revolutionized gaming. It went on to have have a great success and spawned many console ports and spin-offs. Some of the things that made the game so successful was the humor, the interactivity, the realistic modern day level design and the strong presence of the bad ass titular character Duke Nukem.

The year after the release of Duke Nukem 3D 3D Realms started early research on a sequel to it, that game is still in active development today.....

We here at Duke4.net have as the reason for our being the Duke Nukem series and are all great fans of Duke Nukem 3D.

Happy Birthday from us at Duke4.net


Jan
26

Another GB Twitter Update

Category: DNF
by Yatta, on Mon Jan 26 2009, 04:11pm

Packing up to go visit our publisher and show them the game and cool sh!t to get them hyped and excited. Cold and rainy day to fly.

Source

Update:


GB:

Working on item interface and 360 d-pad layouts.


Smells like "360 confirmed" to me, what do you think?


Jan
20

High Resolution Pack v4 Preview

Category: Duke3D
by Yatta, on Tue Jan 20 2009, 03:40pm

This is a preview of the next version of the Dukie Nukem 3D High Resolution pack, which will be available in February 2009.

This is Beta footage running on EDuke 32 version "1.5.0devel 2008 1230" with a third party bloom lighting mod.  The music, which is part of the large collection of high definition music that is accompanied with this version of the HRP, has been slightly sped up in order to stay in sync to the end of the video.

The footage was recorded with Fraps at 30 FPS in 1280x720 (720p HD) resolution on an AMD 4200+ X2 machine with 2 GB ram and a 256 MB GeForce 7800 GT graphics card.  All graphical settings are set to maximum, with detail textures enabled.

The highlight of the new features included in this version of the HRP are--you guessed it--the strippers.

Duke3D HRP v4 SVN #261 (2009-01-19)
Maphacks Reloaded v4.0 (pre-release for this build)
EDuke32 Music Pack v1.04
EDuke32 snapshot v1.5.0 (v2008-12-30)


See below for changelog:

[ Read the rest... ]


Jan
12

George is Back... with a Vengeance!

Category: DNF
by Yatta, on Mon Jan 12 2009, 01:41pm

A very brief, light Twat discharge from George Broussard renders the fans to become cautiously optimistic:

Game developers often say "Cutting is shipping". We begin this year with a vengeance and a chainsaw.


Cross your fingers and PRAY, damn you

Update:


GB:

Worked on menu design and layout with Pete and Layne for a couple of hours.


Interesting... not to make any false insinuations, but isn't menu design something you'd work on when you're pretty far into development?  This might be a good sign.


Jan
11

Presenting the New Duke4.net Forums

Category: Site News
by Yatta, on Sun Jan 11 2009, 11:42am

You asked and we delivered, just in time for the new year!  Actually, it had been a while since we wanted to upgrade/update our forums, because we needed something that went hand-in-hand with the new look on the main page.  Aside from the new design, which was done by our very own masterful RedSplat, there's tons of new features on our forums.  If you're a regular poster, you'll definitely enjoy the new experience.  If you haven't registered on our forums before, now's the time!  Click the image below to check out our new forums:

newforums.jpg

By the way, if you're having graphical problems, update your fucking browser cache!  It's easy--just hold CONTROL and press F5 three times. So long, old forums!


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