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How you feel about the "Bombshell" game announcement?




Posted by Yatta
Votes: 1626 Comments: 2
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Jon St. John on Duke Nukem Forever

Category: DNF
by Yatta, on Wed Jan 06 2010, 09:41am

Pixel Enemy reports that Jon, who voices Duke Nukem, had a panel discussion at the January 1-4 Music and Gaming Festival (MAGFest).  When a fan asked about Duke Nukem Forever, Jon advised him to "read between the lines."

I’m not allowed to speak on that subject, sir.

He’s asking about Duke Nukem Forever, let me go ahead and tell you right now that I’m not allowed to talk about Dukem Nukem Forever.

No, no, don’t be disappointed, read between the lines… why am I not allowed to talk about it?

Here's a short clip of the conversation (pardon the annoying ads--it's not our fault):

Jon's full panel video is available here.  Thanks to jayblings and Benjamin Foley for the heads up!


Indie Duke Nukem Movie - Trailer

Category: Duke Nukem
by RedSplat, on Sun Jan 03 2010, 10:57am

HMC, an indie production house based in Finland created this movie trailer featuring Duke Nukem.   And they would like your opinion on it.
Maybe, if enough people enjoyed this, they'll make a short film. 

There are 1080p and 720p downloadable versions available at HMC's website.

I hope they make the movie. Preferably with blonde babes, kthx.


Happy New Year! - Fan Art 2010 Page Launched!

Category: Site News
by Yatta, on Thu Dec 31 2009, 04:31pm

We've got 17 new pieces of fan art, exclusively available at!  Many thanks to Micki for gathering all these images so that we could put them up on the site, and many thanks to every artist who contributed to the page.  Here are a few samples from Anders/Joel, OttoMoto, and Steven Ward, respectively:

There you go.  Another year gone by, another year of die-hard fans still not giving up on Duke; no other game has dedicated fans like this. is now home to over 120 pieces of Duke Nukem art, so check the fan art page to view content dating all the way back to our first exclusives from 2005!


Scott Miller Promises New Duke Games

Category: Duke Nukem
by Yatta, on Sat Dec 26 2009, 05:52pm

Shacknews reports:

The next few years should see a strong resurgence in Duke," Miller states in the first printed issue of Gamesauce. "There are numerous other Duke games in various stages of development, several due out this year. We are definitely looking to bring Duke into casual gaming spaces, plus there are other major Duke games in production.  Almost all of these [projects] are unannounced."

Interestingly enough, Scott also claims that works on Duke Nukem Forever and a Duke Nukem movie have not halted despite 3D Realms' internal problems.  Finally, he talks cash:

Duke Nukem 3D was made for $300,000, and we made back 25 times our investment--not to mention all of the third-party Duke console games that sold well. Plus, we made a killing with Wolfenstein 3D. And we made the biggest killing on Max Payne! We made $30 million in royalties on that game (off of a $2.5 million investment), plus another $48 million selling the IP to our publisher. Oh, and we were also part owners of Gathering of Developers when that was sold to Take2. And finally, we have been pretty lucky with other investments, both in the stock market and in other studios.

Granted 3DR had to lay off its internal development team, most of that money is probably gone.  Read the full article at Shacknews.


Merry Christmas from!

Category: Site News
by Micki!, on Thu Dec 24 2009, 05:11pm

We at wish all Duke fans a merry Christmas and a safe new year. We'll follow up soon with our next batch of fan submitted artwork, but in the mean time, Micki! drew this in advance for a holiday greeting:



Merry Christmas and Happy New Art!

Category: Duke Nukem
by Yatta, on Wed Dec 23 2009, 01:52pm

The images below below were done for Duke Nukem: Critical Mass and published by Apogee Software's associate, FRONTLINE Studios.  We went over Critical Mass here and also here when we talked about the new Apogee.

Thanks K100!


Wired´s Rise and Fall of DNF and 3D Realms

Category: DNF
by Yatta, on Tue Dec 22 2009, 01:23pm

thumb_fail_duke_nukem_f.jpgThree months ago, I was contacted by Wired magazine to do an interview for a feature article on the rise and fall of Duke Nukem Forever.  Little did I know about how awesome Learn to Let Go: How Success Killed Duke Nukem would turn out, or how informative it would be--there are details about the game in the article that I never knew about, including the possiblity that DNF had five hours of gameplay even back in 2007:

Ironically, the end was within reach, even if Broussard couldn’t see it. Raphael van Lierop, who was hired in 2007 as a creative director, was given several pieces of the game to play. It took him about five hours. Broussard was stunned; he’d thought those levels would take half that time to get through. “You could see the gears turning, with him thinking, ‘Oh wow — maybe we’ve got more game than we think,’” says van Lierop. Broussard had been staring at the game for so long, he’d lost perspective.

The article talks about how George Broussard and Scott Miller kick-started their career and how 3D Realms rose to power with Duke Nukem 3D, but hit the ground hard after constantly delaying DNF and in turn being sued by their publisher.  The amount of money involved (millions!) and the figures pertaining to 3DR/DNF as mentioned in the article are pretty mesmerizing.  There are various anonymous quotes from former employees in there as well, describing some of the internal problems arising from bad management:

But because the technology kept getting better, Broussard was on a treadmill. He’d see a new game with a flashy graphics technique and demand the effect be incorporated into Duke Nukem Forever. “One day George started pushing for snow levels,” recalls a developer who worked on Duke Nukem Forever for several years starting in 2000. Why? “He had seen The Thing” — a new game based on the horror movie of the same name, set in the snowbound Antarctic — “and he wanted it.” The staff developed a running joke: If a new title comes out, don’t let George see it.

The arranagement of events regarding the development of Duke Nukem Forever, in addition to the supporting quotes, are quite fantastic.  Much of the drama dancing around the game's development is covered, and it would be a shame for any fan not to give this article a quick look, if not a nice thorough read.

Many thanks to Rafael and Clint for bringing the release of this article to our attention!


Holiday Duke Photo

Category: Duke Nukem
by Yatta, on Sat Dec 12 2009, 12:25pm

Wishing us an early Christmas, Duke posted this image on his Facebook to pimp the upcoming Critical Mass game.



Mysterious ´D-Day Preview´ Photo

Category: DNF
by Yatta, on Sun Nov 29 2009, 01:44pm

thumb_dday.jpgWe've been hesitant to post this image that appeared on a Duke Nukem Facebook fan page, which may or may not be endorsed by Scott Miller of 3D Realms.  It's not known whether this is an actual Duke Nukem Forever screenshot, a photoshop job, or a screenshot of a new game that uses assets from DNF.

The setting of the picture is similar to the stadium from the leaked DNF demo reel and screenshots, but it has been posted under "D-Day Pics" in the Facebook profile.  Also, some have speculated that the character in the image is an EDF (Earth Defense Force) soldier.

There are also rumors of a new DNF or Duke-related trailer, which I would like to confirm as baboon shit until there is solid evidence for a said trailer.

Update: Our community member JobivanHiob, who is a Facebook friend of Scott, has confirmed that Miller created the fan page, and that he shared a viewing of an unknown trailer with former 3D Realms employee Jeron Moore.  Scott also posted a message on his Facebook saying that "the trailer rocks"--we don't know what trailer he's is talking about, and we still have no information on the origin of the "D-Day" image, but we'll update this news item with details as/if they become available.  In the meantime, we're wondering if this might have anything to do with the "big and unexpected" announcement.


Some Tiny Overlooked DNF Media

Category: DNF
by Yatta, on Thu Nov 26 2009, 08:44pm

Our forum member NukemDave has made a small discovery that may have been overlooked for two months.  Jeron Moore, who worked for 3D Realms and contributed to the soundtracks/scores for games such as Prey and Duke Nukem Forever, uploaded a demo reel about eight weeks ago which contains a few seconds of DNF gameplay.

If you skip to 2:03 in the video, you'll be able to catch a VERY BRIEF glimpse of the DNF content, a VERY tiny amount of which was not in the earlier leaked/unofficial material from May.  This doesn't change anything about the current state of 3D Realms or the game, but some Duke fans may find these demo reel snapshots of the "new" content to be of some interest:

thumb_jeron1.jpg thumb_jeron2.jpg thumb_jeron3.jpg

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