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How you feel about the "Bombshell" game announcement?




Posted by Yatta
Votes: 2712 Comments: 2
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Duke Nukem Forever Was To Go Gold Today

Category: DNF
by Yatta, on Thu Apr 01 2010, 09:53am

Jason Bergman, former producer of Duke Nukem Forever via Take-Two subsidiary 2K Games, posted on his Twitter today:

MOMENT OF SILENCE PLEASE: by the 3DR/TTWO development schedule, April 1st, 2010 was supposed to be the day Duke Nukem Forever went gold.

Berman also stated that the planned release date was "totally intentional. It was going to be hilarious."

Thanks to Para-noir for the heads up--we love you too.

Update @ 2:40 PST: When asked, "Was 3D Realms really that close to going gold with Duke Nukem Forever?" -- Bergman replies with confidence that 3D Realms would have met their April deadline if Take 2 hadn't sued them:

I wholeheartedly believe that had things gone differently, they would have made that date.

Of course, not everyone may agree with that statement, granted the game's former lead developer, George Broussard, has been said to be an alleged failure (see paragraph next to Pharaoh's Tomb image).


George Broussard Answers Your Questions

Category: DNF
by Yatta, on Tue Mar 30 2010, 08:32pm

Have you heard of of  It's another one of those overrated social networking websites like Twitter, which, for absurd reasons, tend to become more popular than they deserve to be.

Speaking of things that receive more attention than they are worthy of, the alleged failure behind Duke Nukem Forever is now taking anonymous questions for your reading pleasure! Here's a sampler:

Will Duke Nukem Forever ever see the light of day?

Magic 8-Ball says "Concentrate and ask again."

Well, I guess that's a better answer than "stay tuned."


Fan-Made Movie: The Duke: Fate of Humanity

Category: Duke Nukem
by Yatta, on Mon Mar 29 2010, 04:37pm

theduke_movielogo.jpgAnd just when we thought the fan-made Duke Nukem movie craze was over, new developments were set afloat here at and over at a Facebook fan page for The Duke: Fate of Humanity.  Says Paul, the large-testicled man behind the film:

The Duke - Fate of Humanity is a nod towards the toughest bad-ass of all time. A few minute short about the beginning of an Alien invasion and some heroic, yet questionable motives... Coming... surprisingly soon.

The film stars sexy female Finnish actress Johanna Pohtinen (seen below), who, with her blue eyes and blonde hair, is more than many of us can personally handle.  Luckily, there is a Duke.

thumb_theduke_1.jpg thumb_theduke_2.jpg thumb_theduke_3.jpg


More Evidence for DNMP on XBLA

Category: Console Duke
by Yatta, on Thu Mar 25 2010, 09:28am

Last year, we announced the possiblity of 2002's Duke Nukem: Manhattan Project coming to Xbox Live Arcade.  Yesterday, there was some more evidence (from a Korean site) suggesting this is true.

The release date is still unknown, as is the real status of the port.  For fans that enjoyed the original sidescroller Duke Nukem games, Manhattan Project is a fantastic platformer packed with Duke Nukem style one-liners and nonstop action, and they would surely find this XBLA port to be very pleasing.


Duke Nukem Eternity Mod Released!

Category: Duke3D
by Yatta, on Sun Mar 07 2010, 05:38pm

We apologize for the lack of updates in the past few weeks.  While there admittedly hasn't been much to report in the Duke Nukem Forever department, the Duke Nukem modding community has been making significant progress towards creating user-developed content reminiscent of Duke Nukem Forever.  Duke Nukem Eternity is probably the best looking mod out there for EDuke32 right now, and it plays somewhat like what you'd expect from DNF.

Duke Nukem Eternity is a 2 level episode utilising the wonders of eduke32's polymer system ,  Dukeplus,  & the HRP to create a unique Duke Nukem Experience. DNE is set at the start of the alien invasion in LA, The story is portrayed in a much more  modern way along with the gameplay. But none of this would have been possible if it were not for

TX & Plagman
- For creating eduke32 & polymer
Deeperthought - For making all the gameplay possible through Dukeplus
The HRP Team - For the tons of assets that give DNE its look
Black Rayne Studios - You make some awesome models, thanks a lot for supplying them
Darkcaleb - for converting and contributing some models, APC & Cop Cars , to name a few
The Commander - for the car exploding code
Muelesa - for the dukebike exploding code bit  added into the cars
VInsaneone - Cheers for the new duke lines
CGtextures - thanks for the new textures I used
The DNF3D Community Pack team :  Thanks to Daniel262b Fantinaikos, Jaxx, and supergoofy for contributing to this MAPS, New Skins EDF / LAPD / Pigcop Skins , strip club signs, and the terrible script  by DanM



The Soldiers Behind Duke Nukem Forever

Category: DNF
by Yatta, on Tue Jan 12 2010, 06:40pm

Former 3D Realms employee and Duke Nukem Forever art director Tramell Isaac has updated his blog once more to talk about his last days at the company.  While some may not share his forgiving views on (allegedly) failed 3DR CEO George Broussard, it is as always evident that the employees at 3D Realms were tough, talented, and dedicated members of a diligent development team that faced an unfortunate end.  Isaac reinforces this best in the following quote:

NO ONE gave up. Not a single person on that team wanted it to end, let alone end the way it did. As a matter of fact I know for sure that many people made sure that they wrapped up what they were working on and checked their data in before leaving that very day. Not because they were told to but because they cared about the project. They respected DNF enough to leave it with pride.

Well said, Tramell;  I think I speak for the entire community when I say that our best wishes go to all the former 3D Realms employees who worked on Duke Nukem Forever, and who are now flourishing at their new places of work.


Jon St. John on Duke Nukem Forever

Category: DNF
by Yatta, on Wed Jan 06 2010, 09:41am

Pixel Enemy reports that Jon, who voices Duke Nukem, had a panel discussion at the January 1-4 Music and Gaming Festival (MAGFest).  When a fan asked about Duke Nukem Forever, Jon advised him to "read between the lines."

I’m not allowed to speak on that subject, sir.

He’s asking about Duke Nukem Forever, let me go ahead and tell you right now that I’m not allowed to talk about Dukem Nukem Forever.

No, no, don’t be disappointed, read between the lines… why am I not allowed to talk about it?

Here's a short clip of the conversation (pardon the annoying ads--it's not our fault):

Jon's full panel video is available here.  Thanks to jayblings and Benjamin Foley for the heads up!


Indie Duke Nukem Movie - Trailer

Category: Duke Nukem
by RedSplat, on Sun Jan 03 2010, 10:57am

HMC, an indie production house based in Finland created this movie trailer featuring Duke Nukem.   And they would like your opinion on it.
Maybe, if enough people enjoyed this, they'll make a short film. 

There are 1080p and 720p downloadable versions available at HMC's website.

I hope they make the movie. Preferably with blonde babes, kthx.


Happy New Year! - Fan Art 2010 Page Launched!

Category: Site News
by Yatta, on Thu Dec 31 2009, 04:31pm

We've got 17 new pieces of fan art, exclusively available at!  Many thanks to Micki for gathering all these images so that we could put them up on the site, and many thanks to every artist who contributed to the page.  Here are a few samples from Anders/Joel, OttoMoto, and Steven Ward, respectively:

There you go.  Another year gone by, another year of die-hard fans still not giving up on Duke; no other game has dedicated fans like this. is now home to over 120 pieces of Duke Nukem art, so check the fan art page to view content dating all the way back to our first exclusives from 2005!


Scott Miller Promises New Duke Games

Category: Duke Nukem
by Yatta, on Sat Dec 26 2009, 05:52pm

Shacknews reports:

The next few years should see a strong resurgence in Duke," Miller states in the first printed issue of Gamesauce. "There are numerous other Duke games in various stages of development, several due out this year. We are definitely looking to bring Duke into casual gaming spaces, plus there are other major Duke games in production.  Almost all of these [projects] are unannounced."

Interestingly enough, Scott also claims that works on Duke Nukem Forever and a Duke Nukem movie have not halted despite 3D Realms' internal problems.  Finally, he talks cash:

Duke Nukem 3D was made for $300,000, and we made back 25 times our investment--not to mention all of the third-party Duke console games that sold well. Plus, we made a killing with Wolfenstein 3D. And we made the biggest killing on Max Payne! We made $30 million in royalties on that game (off of a $2.5 million investment), plus another $48 million selling the IP to our publisher. Oh, and we were also part owners of Gathering of Developers when that was sold to Take2. And finally, we have been pretty lucky with other investments, both in the stock market and in other studios.

Granted 3DR had to lay off its internal development team, most of that money is probably gone.  Read the full article at Shacknews.

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