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Poll


Did you play the Duke Nukem Forever mod?



Yes

No



Posted by Yatta
Votes: 81 Comments: 0
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May
09

New Shadow Warrior Game Announced

Category: 3D Realms
by Green, on Thu May 09 2013, 06:35AM


shadow-warrior-logo.png
 
A new Shadow Warrior game is being developed by Flying Wild Hog (Hard Reset) and being published by Devolver Digital (Serious Sam, Hotline Miami).
 
Devolver Digital first alluded to the development of a new Shadow Warrior game yesterday when a press release was posted on their website detailing a partnership between Devolver Digital and Zilla Enterprises for 'Blade Analyzer Pro'
 
 
The Shadow Warrior logo and the below images were discovered by Duke4.net forum users on the official Shadow Warrior website.
 
Flying Wild Hog has since announced on their Facebook page that they are working on a total reimagining of Shadow Warrior with Devolver Digital.
 
sw2013_01_thumb.jpg
 
sw2013_02_thumb.jpg
 
Further information will be added to this news post when made available. 
 


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May
02

Duke Nukem Forever 2013 Mod Released

Category: Duke3D
by Green, on Thu May 02 2013, 12:23AM


dnf13_logo.png

The Duke Nukem Forever 2013 modification for Duke Nukem 3D that was announced on April 1st has been released and is available for download now by clicking the nuke symbol below.
 
nuke.png

Interceptor Entertainments PR guy Dave Oshry has done a full playthrough of the mod comparing it to the 1998 & 2001 E3 trailers and the 2003 & 2006 gameplay footage that were included as extras in Duke Nukem Forever.

 
dnf13_01.jpg dnf13_03.jpg dnf13_02.jpg dnf13_04.jpg dnf13_05.jpg
 


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Apr
03

Duke Nukem II Now Available for iOS‏

Category: Duke Nukem
by Green, on Wed Apr 03 2013, 08:37PM


dukeii_release_header.jpg
 
3D Realms and Interceptor Entertainment have launched Duke Nukem II for iOS, bringing the classic action game to mobile devices. Slam your thumbs into the screen as you guide Duke across 32 action-packed levels, blasting the living crap out of every alien that dares to get in your thumb-smashing way. The game is now available on the iTunes App Store for just $1.99.
 
 
In 1993 Apogee released Duke Nukem II.  Its explosive action made it an instant side-scrolling classic. 20 years later, Interceptor Entertainment and 3D Realms have teamed up to bring Duke Nukem II back. Duke Nukem II for iOS lets you experience this 90's classic all over again on the most popular gaming platform in the world.
 
"It's an amazing experience to be able to work on such a beloved franchise," said Frederik Schreiber, CEO and game director at Interceptor Entertainment. "As kids, we were all big fans of Duke Nukem II, and working with Scott Miller and 3D Realms to bring this classic back to life on new platforms was a dream come true. Scott is a great partner, and I'm looking forward to working together on more exciting titles in the future!"
 
"Before Duke Nukem 3D, before the sunglasses, before the one-liners, and before the strippers - many gamers never knew there was another incredible alien ass-kicking Duke game, a cutting-edge game for its time that still holds up 20 years later," said Scott Miller, CEO and co-founder of 3D Realms. " And Interceptor, the uber-talented up-and-coming studio behind the amazing Rise of the Triad reboot, has ported Duke Nukem II to the iPad and iPhone. I've loved working with Frederik Schreiber and the entire team. These guys know and love Duke like they're family.  And the love shows in this kick-ass release."

Key Features

  • Smooth Side-Scrolling Action
  • Insane VGA Graphics
  • 256 Eye-Popping Colors
  • Kick-Ass Weapons
  • Amazing Interactive Environments
  • 32 Action-Packed Levels
  • Full Touch Screen Support
  • Brutal New Artwork and Music
  • Save/Load, Replay and Track your Score with Leaderboards
 
For more information visit the official Duke Nukem II iOS page on Interceptor Entertainments website, like the game on Facebook, and talk about it on the forums.
 


Apr
02

DNF E3 2001 Trailer Redone in Duke3D

Category: Duke3D
by TX, on Tue Apr 02 2013, 12:11AM


Or at least that's what it seems like, according to this video that was posted to MSDN earlier today.


Mar
25

ArenA v1.01 DNMP Mod Released

Category: Duke Nukem
by Yatta, on Mon Mar 25 2013, 12:28AM


This mod is awesome.  If you're a Manhattan Project fan, you should definitely check this out.  Click the logo below for the download.
 


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Mar
20

Duke Nukem 3D: Megaton Edition Released for PC & Mac

Category: Duke3D
by Green, on Wed Mar 20 2013, 02:00PM


duke3d_megaton_banner.png
 
Duke Nukem 3D: Megaton Edition is the definitive compilation of the landmark first-person shooter that includes enhanced versions of Duke Nukem 3D: Atomic Edition and three unique expansion packs as well as the original version of the classic game. 
 
The iconic Duke Nukem battles it out against a slew of alien foes in the original four episode "Atomic Edition" single-player campaign and three over-the-top expansion packs that take the loudmouthed hero to a tropical paradise, a winter wonderland, and even Washington D.C. 
 
Duke Nukem 3D: Megaton Edition features polished OpenGL visuals, native compatibility with modern PC and Mac computers, Steam Achievements, and Steam Cloud support. Duke Nukem 3D: Megaton Edition will continue to receive feature updates including Steamworks-enabled online multiplayer, new achievements and integration of additional Duke Nukem 3D expansion packs.
 
dukeme_01_thumb.jpg dukeme_02_thumb.jpg dukeme_03_thumb.jpg
dukeme_04_thumb.jpg dukeme_05_thumb.jpg
 
Duke Nukem 3D: Megaton Edition includes:   

Duke Nukem 3D: Atomic Edition - Enhanced version of the iconic shooter with all four officially released episodes with smoother visuals and new Steam Achievements.   

Duke Nukem 3D Classic - All four officially released episodes of the iconic shooter with carefully restored visuals, timeless gameplay, and challenging Steam achievements.   

Duke Caribbean: Life's a Beach - Grab your water gun and sunscreen as Duke battles vacationing aliens in beach side hotels, tropical lagoons and even a cruise ship!   

Duke It Out in D.C. - Duke takes his special brand of politics to Washington D.C. to turn back the alien invasion set against the White House, the Lincoln Memorial, and even FBI headquarters.   

Duke: Nuclear Winter - Take a brutal walk through this winter wonderland as Duke gets into the holiday spirit by bringing the battle to the North Pole!
 
Duke Nukem 3D: Megaton Edition is out now on Steam for PC & Mac and is priced at $9.99.
 


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Mar
13

Duke Nukem II Announced for iOS

Category: Duke Nukem
by Green, on Wed Mar 13 2013, 09:09PM


duke_ii_poster.jpg

 
iPad Screenshots
 
thumb_dukeii_ipad_01.png thumb_dukeii_ipad_02.png
thumb_dukeii_ipad_03.png thumb_dukeii_ipad_04.png
 
iPhone Screenshots
 
thumb_dukeii_iphone_01.png thumb_dukeii_iphone_02.png
thumb_dukeii_iphone_03.png thumb_dukeii_iphone_04.png
 
 
Duke Nukem II is coming to the App Store in early April and will be priced at $1.99.

Duke Nukem II for iOS was announced today, how did this come about? 
 
Frederik Schreiber: In Mid-December Scott and I were working together on a few things, and started talking a bit about the good old days. I brought the idea on the table about doing an iOS version of Duke Nukem 2, and possibly later Android and Handheld Versions. He was up for the idea, and a deal was made. We started development on the Duke Nukem 2 port for iOS in late December, and we just went gold! 
 
Will Interceptor Entertainment and 3D Realms work together on any future projects? 
 
Frederik Schreiber: We have entered agreements on other games. Thats all I can say for now 
 
What new features are included in Duke Nukem II for iOS? 
 
Frederik Schreiber: We have gone beyond what we though was possible in order to make the game as touchscreen friendly as possible. Since the sourcecode no longer exists we have had to do a lot of tricks to make the game run as good as possible. We have a new control scheme that is super simple and intuitive, we have recreated some of the game graphics, and we have made it widescreen as well. We also did all new art for both the Logo and the Cover. The game also has a new Help Menu, a new Theme Song, and a lot of customization options. 
 
Rise of the Triad was announced in August of last year at Quakecon, how is the game progressing and how close to release is it? 
 
Frederik Schreiber: Rise of the Triad is nearing its completion. It's bigger, better and more badass than we could have ever imagined. Currently we are Beta Testing, and will have the game playable at PAX in around a week! 
 
What features from the original Rise of the Triad will return in the reboot? 
 
Frederik Schreiber: All the classic features you remember from ROTT have returned. Tha classic traps, the insane pace, the secrets, the coins, all of the classic weapons, and of course - Ludicrous Gibs! 
 
Will Dog mode and God mode return? 
 
Frederik Schreiber: Both are also back  
 
Anything else you would like to add? 
 
Frederik Schreiber: I would like to add that it has been a big challenge for us to do this project without the sourcecode available. We had a lot of re-engineering to do. We believe Duke Nukem 2 deserved a better port, than a DOSBox version. We would love to release on PC, Mac and Android in the future, so keep your eyes out!
 


Mar
11

2A Software`s Duke Nukem Harlem Shake

Category: Duke Nukem
by Yatta, on Mon Mar 11 2013, 07:50PM



Mar
05

New Grabbag Cover

Category: Duke3D
by Yatta, on Tue Mar 05 2013, 09:16PM


I (hornanvasara) am a multi-instumentalist from Finland, and I thought this would be the right forum to promote my version of this legendary tune. I seriously fell in love with the theme song the first time I heard it, somewhere around 1997-1998.  I have my own recording studio at home, so I decided to remake the theme with my instruments. Drums, guitar and bass are included.

 


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Mar
01

New Duke & Cycloid HRP Models

Category: Duke3D
by Yatta, on Fri Mar 01 2013, 12:45PM


Tea Monster writes:
 
Today sees the issue of two new next-gen Duke Models for the HRP: a new Duke Nukem player model and a new model of the Cycloid Emperor. 
 
 
The Cycloid started off in October of 2010, when our forum member Deeper Thought asked me to help out with a project that he and Davox were working on at the time. I jumped at the chance as I had been telling people for some time that with our new Polymer renderer, we should be able to pull off a tasty monster model or two. I had been thinking of a few ways I would have done this, so work started pretty much immediately.
 

I had a basic human model that I took into ZBrush and started sculpting the form of the body. Meanwhile, I was working on designing the mechanical parts that would make up the boots and arms. I did not want to make a slavish recreation of the original model. What I was aiming for was a recreation of the Cycloid, as if a 3D Realms had been given the concept drawings of the time, but had ZBrush, and modern equipment to play with to realize them. As such, I went for a lot more mechanical look for the Cycloid. What I was aiming for was to suggest that with the Cycloid's size, that his mechanical parts would be constructed in the same manner as heavy earth-moving machinery.
 
My son Steven came up with a slightly more streamlined concept for the head of the Cycloid, which we both felt looked more menacing the original one I had come up with. Sculpting the body proceeded and the basic shape came together fairly quickly. This was the first time I had done a major, next-gen character project, and I was learning baking, sculpting and other disciplines as well as working full time and all the usual stuff. 
 
 
As time went on, real life came along, there were changes of career, things happened and time marched on. All of us wound up getting side-tracked by events. As the months unrolled, the Cycloid gathered dust on my hard drive. 
 
Sometime after this, Green approached me and let me know that Mark Skelton had let him have a high poly sculpt of “Da Man Himself.” At first I didn't think we could do anything with it, but after some thought, I realized that we could make our own low poly model from his high poly one. Our new Duke was born! I made a completely new low poly, Spiker did the skins and off we went. OK, it wasn't quite that simple, but after all the hair-loss multiple trial and error between Blender and Z-Brush on the gestation of the Cycloid, it went a LOT smoother. Spiker contributed a shotgun and I did the jetpack. 
 
Fast forward and I realized that I had a few projects that I needed to start on if I was going to get anywhere with them in my life. I decided to step away from Duke Nukem modeling entirely. To be fair, I hadn't had the time to do anything really for many months. 
 
 
I looked at my hard drive and saw the Cycloid. I emailed DT and asked him what he wanted done with him. As he commissioned him originally, I gave him first pop at the model.  His answer was that he should be released to the community. I thought that was a pretty good idea, so I set down to tidy him up for release. 
 
I had started 4 other Duke baddies, but they were all at a pretty early stage of construction. Duke though, was nearly complete. He just need animations. So I decided they would make a pretty pair, and I spent the last month polishing and fixing and animating. 
 
I'm hoping you all like the results. 
 
Keep on Duking!
 
Tea Monster

 


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