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Mar
21

Scott Miller Interview.

Category: 3D Realms
by Kristian Joensen, on Wed Mar 21 2007, 08:56PM

The last couple of weeks there has been quite the activity with 3D Realms related news. Mostly it has been about staff being hired and stuff related to that. But as some of you may know, recently the new site Yougamers had a rather interesting interview with 3D Realms founder, co-owner and CEO Scott Miller. Besides a bit of a misunderstanding about 3D Realms's legal structure in the introductory remarks, the interview contains some interesting quotes, one of which is the following:

Strong words indeed but 3DRealms do like the mobile phone sector quite a lot, and have been keeping quite busy in this area: Scott: We've been working with MachineWorks to develop mobile Duke games for two years now. These games have been quite highly rated and pretty big sellers. We also have several other projects cooking that have yet to be signed with a publisher.
As far as we here at Duke4.net are aware this is the first mention from anyone at 3D Realms about future mobile games, he even mentions "several other projects" so that is actually pretty big news. We knew that they where extending there AAA PC/Next-gen console FPS production efforts with 3rd parties to making several games at once, but until this point nobody from 3D Realms has mentioned that they are doing the same with mobile games as well. There are also quite a few tidbits on good ol' Duke in there:
DNF is also famous for its use of engines but the truth on the matter is: Scott: We started with the Quake engine, but within six or so months we switched to the Unreal engine. However, I'm reminded of the story about the man who claimed to own the axe that George Washington used to chop down the cherry tree. The man said, "Yeah, it's the same axe alright, but the head and handle have both been replaced a few times over the last 200 years of use." The same applies with the Unreal engine we licensed so long ago.
A very nice and elegant way to answer a very frequently asked question, certainly beats the heck out of the long winded answers I have given to people over the years. It gets the historical information across as well. You can read the interview here, enjoy!


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