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Feb
19

DNF: Everything You Need to Know

Category: DNF
by Yatta, on Tue Feb 19 2008, 06:22AM

You know how the Dallas Journal article from the news item below is partially hidden unless you're a subscriber?  Well, a kind fellow by the name of Wamar was awesome enough to shed some light on the missing pieces of information by contacting us.  Now we know perfectly well that pasting the entire article here would violate copyright laws, but last time I checked, you can't have your balls cut off for not plagiarizing--and that is exactly what we intend to do.  And now I'd like to shut the hell up and give you the key highlights of the article, which I myself wrote IN MY OWN WORDS after reading the original material.

- Scott Miller (3D Realms Co-founder) says Duke might make it this year.

- 3DR faced the problems of trying to grow large enough to maintain three simultaneous internal projects while developing DNF, and it threw the company back--some shit got canned, and other shit was either set aside or given to third party developers.

- 12 years of development went towards interactive environments that their game engine was not mature enough to handle, so the code was rewritten resulting in a series of complications which produced further setbacks.

- Scott Miller says they've finally achieved their goal of creating a "super-interactive" game environment.

- 3DR won't disclose how many employees they have, but they hired a crap-load of new talent after--and this is what the article says--firing half its employees.  That's interesting, because I had the notion they left on their own--but I'll leave it at that because I don't want to start any drama.

- Apparently Bombshell (which was one of the three stand-alone game projects 3DR was working on) is now integrated into DNF.  Miller isn't quoted on the confirmation, but the article says she's part of the Duke universe as Duke's action-female counterpart.

- Scott jokes about Duke dying in the end, and goes on to say most of the weapons from Duke3D are back in DNF.  Also, Duke is still a controversial character because the company is trying to retain his bad-ass image.

- The entire game is narrated through the first-person view; Duke's now off duty in Las Vegas where he kicks back at his casino, the "Lady Killer," which is then raided by aliens.

- Scott admits the project's come along roughly, but once again uses his "end of the tunnel" metaphor to say the game might finally be on the right track.  2008, here we come.

Thanks again to Wamar for making this flow of information possible.  In fact, I hope he (or she) gets laid for this.  Really.


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