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Is Gearbox doing a good job handling the Duke Nukem IP?

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Nov
23

Duke Plus Modification by DeeperThought

Category: Duke3D
by Yatta, on Fri Nov 23 2007, 07:23AM

Duke Plus is an EDuke32 modification that adds supplementary audio and visual effects to the game. As our nice little video here will demonstrate, the additions include footstep sounds, dodging abilities, and rolling shell cases. There're also some adjustments for the HRP (although Duke Plus works with or without it), as well as gameplay tweaks. Cool optional features like akimbo (dual) pistols can be toggled on and off, and mappers can use nifty effects using this mod, including environmental enhancements like rain and snow as well as character customization. More info on that when you click "read more." Major props to DeeperThought for another kick-ass mod.

Download (1.5 MB)
* Fixes bugs relating to the HRP, including (my versions of) the fixes that Hunter_Rus has incorporated into SD_Duke: correct rocket pitch, monsters not turning to face the player when dead, frozen/inactive enemies not animating, turrets spinning when hit, and Recon cars tilting correctly (and smoothly).



* Works fine with or without the HRP.



* Gameplay fixes: Pigcops and Lizard troopers have a shorter, and correct, hittable area when they duck, enemies move backwards when hit by heavy weapons instead of moving forwards, and water fountains only give up to MAXWATERFOUNTAINHEALTH as set in USER.CON



* Various optional features which may be toggled ON or OFF in the file USERPLUS.CON (similar to the way many things in the original game can be tweaked in USER.CON). These optional features include: Akimbo pistols, enhanced inventory items (for example nightvision goggles will reveal which dipswitches to set so you don't have to guess), realistic running acceleration, a new jumping system with shorter jumps but with the ability to grab onto ledges and "mantle", dodge moves and wall jumps in the style of the Unreal Tournament series, activated by double-tapping the movement keys. These optional features can be used in any combination (so, for example, you may opt for realistic running and jumping without the dodge moves).



* Cosmetic enhancements, including: footstep sounds which change depending on the type of surface you are on, shell casings which stay on the ground and roll realistically, a display for the amount of oxygen left when Duke is holding his breath underwater, and gore.



* Bot Allies: Duke bots can be placed in maps and will fight along side you. They fight well and are fairly intelligent (considering that they don't use a true pathfinding system). Bots can be used with the original episodes: if you set BOTALLIES to YES in USERPLUS.CON, they will take the place of the multiplayer starting positions in single player games.



* MOST IMPORTANTLY, DUKE PLUS includes many new map effects, such as ladders (real ladders, not cheap build tricks), rain and snow, jump pads (like in Quake III), slippery floors and more. The documentation includes instructions for creating these effects using mapster, and I have included a sample map by Geoffrey which demonstrates some of the effects.



* Finally, Duke Plus has a customizable monster system. When you place a monster in a map, you may choose what kind of attack it has (including several new ones), how tough it is, whether it teleports, what kind of item it drops, and more. Customized monsters normally will not appear in a map unless they are placed there. However, there is an option for a randomized game (see USERPLUS.CON) which will cause some monsters to spawn with random attributes.



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