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Poll


New Duke game to be unveiled this year?



I think so.

I don't think so.



Posted by Yatta
Votes: 164 Comments: 0
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Online

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most ever online: 610
(Members: 7, Guests: 603) on 10 May : 11:56

Members: 1124
Newest member: lerafuxsi


Jan
27

Duke Nukem the Series - Episode 2: Cola Conundrum

Category: Duke3D
by Yatta, on Fri Jan 27 2012, 07:48PM


 


Jan
05

First Duke Nukem 3D user maps of 2012 released!

Category: Duke3D
by TX, on Thu Jan 05 2012, 12:06PM


2012 is looking like a promising year for Duke Nukem 3D as not one, but two new user maps have already emerged. With one having a city theme, and the other being a space station, there's plenty of variety to start off the new year.

For the city themed map, we have Parkade from Micky C and Paul B, a joint effort showing just what talented mappers can do with EDuke32's true room-over-room features. For those used to the traditional Duke Nukem 3D architecture: this map will blow you away! No effort has been spared here; the map is filled with all sorts of beautiful detail and players are encouraged to think vertically as well as horizontally due to the heavy use of new engine features in this Polymer-only map.  You'll see Duke fight through a multi-level parking garage, an apartment, an office building, and a secret EDF facility, all in the name of good old-fashioned alien ass kicking.
 
parkade.jpg cherenkov.jpg

And for those of you craving some space action, Supertanker has been polishing Cherenkov Station, a twenty-minute romp through an abandoned russian space station. Duke must first travel into the bowels of the station to activate the slumbering nuclear reactor, then fight his way back out to the final showdown in the docking bay! Feeling more mechanical than high tech, Cherenkov Station isn't your typical space map, managing to strike a perfect balance between action and atmosphere, with great texturing, shading, and gameplay. Even if you're not a fan of space stations, give this one a chance to change your mind!
 
Both of these great maps can be found on our forums:
 
Cherenkov Station

Give them a try and be sure to leave feedback for our friendly neighborhood map-making fiends!


Jan
02

Interview with DNF CG Artist Joe Wampole

Category: 3D Realms
by Green, on Mon Jan 02 2012, 07:49PM


joewampole.jpgJoe Wampole, who worked on Duke Nukem Forever, was the senior CG artist (lead character artist) at 3D Realms.  According to his resume, his key achievements included creating "... function, movement, special abilities, weapons, ... concepts, modeling, normal map generation, and texturing for characters."  He's been kind enough to give us an exclusive interview for all the DNF fans out there.

Q1) When did you work at 3D Realms and what were your duties?

I worked at 3D Realms from 2002-2006 and was the sole character artist for the majority of my employment there. Duties included some concept, building, texturing, skinning, and a bit of outsource management for most of the characters in the game at that that time.






[ Read the rest... ]


Dec
26

AMC Total Conversion Released

Category: Duke3D
by Yatta, on Mon Dec 26 2011, 03:11PM


James writes,

This mammoth 8-character TC is finally ready for release, after several years of hard work. Featuring a huge range of features and effects (far too many to list here), the TC can be considered its own game in its right, taking story ideas from Duke Nukem as well as carrying on the storylines set in Imagination World (by myself), Oblivion (by Zaxtor) and Brave New World (by Mikko Sandt).
 
 
It features an episode of high-quality maps, built by myself, Rusty, Geoffrey, Highwire, Mikko and Sang. All the con coding, excluding a few parts by other coders such as DeeperThought, was by myself as well.

amc1.jpg amc2.jpg


The AMC Squad is a paramilitary group formed by a man whose identity is unknown to all but a select few in the EDF and EAF. Using funds from both of those agencies as well as his own, he hired an old friend to track down 7 of the best and most skilled fighters on Earth. This squad was formed to tackle the most severe threats to Earth's safety, including fighting off the notorious Cycloid race of aliens. However, events soon unfold that dramatically increase the scale of conflict, and the AMC squad must soon deal with a new paranormal world that is new to even the most supernatural members of the team.

amc3.jpg amc4.jpg


Can you fight as the AMC Squad, and take care of this threat? Will you scour the battlefield, find and aquire research and equipment and tackle the threat strategically, or just run in guns blazing? Will you choose to play as Sangluss, a warlock with great power who overcame a dark past? Or as Merlijn, the knight from Holland who wields ancient weaponry to deadly effect? Mikko, the Cybernetic leader of MS Corp industries, brings a range of deadly and hi-tech weaponry to the battlefield whereas Highwire relies only on good old fashioned guns (preferably russian made!).

amc5.jpg amc6.jpg amc7.jpg


To those of you who played Imagination World and beat episode 4, if you copy the iw_complete.amctc file into the data directory in your AMC TC folder you'll unlock the 1911 and Jackhammer from IW for use when you play as James in the AMC TC.

Please note that for the best experience, play this in Classic mode, as Polymost does have support with widescreen functionality but Classic is what the vast majority of the team designed it in. Polymer is not supported.



Dec
26

Duke the Series - Ep 1 `Ass Kicking Etiquette`

Category: Duke3D
by Yatta, on Mon Dec 26 2011, 03:04PM


 

This is the first episode of the Machinima series based on Duke Nukem; Vinny Stagnitta stars as the voice of Duke Nukem.  In this first episode, Duke gives us a personal overview of the arsenal in Duke 3D whilst enjoying a day at the pool. Hilarity ensues.

 The next episode is coming January 25th, 2012.  We also have our Facebook fan page here for those who want to stay updated.



Dec
24

Merry Christmas and a Happy New HRP!

Category: Duke3D
by Yatta, on Sat Dec 24 2011, 02:36PM


NightFright and Parkar write:
 
Another year is approaching its end. We have seen the release of Duke Nukem Forever (and two DLCs for it so far, the latest one being "The Doctor Who Cloned Me"), and even a new HRP version popped up. So the Duke got busy in 2011, but we think there could (and should) be a little bit more yet.

Celebrate Christmas with style and fire up Duke Nukem 3D again - the way it is supposed to be! Therefore, we have pulled the latest files from the SVN directories to give you the
 
hrpv51.jpg
This refreshed release of the initial v5.0 brings:


  • Many improvements for Polymer lighting of the official episode maps
  • Additional Polymer support for countless textures
  • Updated models/skins for some HUD weapons (fists, chaingun, RPG)
  • Conversion of remaining MD2 models to MD3 format (to enable Polymer features)
  • Several fixes for glitches with models and textures and more

As some nice extra, Duke It Out in DC also receives an update. DukeDC HRP v1.56 finally features full Polymer lighting support for all maps of this excellent Duke3D addon. Micky C is the man who made this possible, his great work on the maphacks helped making DukeDC look better than ever!

Merry Christmas and a happy new year to all of you from the Duke3D HRP team! See you all again next year with more stuff about the legendary Duke who will never stop... well, Duking! 


Dec
13

Singleplayer DLC Released - Plus a Trailer!

Category: DNF
by Yatta, on Tue Dec 13 2011, 06:02PM


 


Dec
09

New Downloadable Content Coming Tuesday

Category: DNF
by Green, on Fri Dec 09 2011, 03:08PM


spdlc_hed.jpg

Duke Nukem Forever’s new Add-On Content, Duke Nukem: The Doctor Who Cloned Me is bursting with all of the over-the-top Duke goodness fans love. Deep in the heart of Area 51, Dr Proton has been hatching his evil plan. Fueled by new ego boosts, Duke is ready to take on evil clones, aliens queens and anything else that comes his way in order to save the world and his babes!

This full new single player campaign includes brand new weapons, all-new enemy types and bosses, more Achievements/Trophies and brand new interactive items within the world .

New Multiplayer Content

Additionally, The Doctor Who Cloned Me adds four new multiplayer maps to the mix:

SKY HIGH: The alien-infested corporate offices of Pooty, Inc. near the center of Las Vegas. This map includes three indoor floors taken over by the aliens and two rooftops, jump pads, stairwells, and building-to-building combat.

COMMAND: EDF command center with an imprisoned BattleLord at its core! A two-level map featuring winding stairs, straightaway corridors, and jump pads.

DROP ZONE: Rooftop of Duke’s Lady Killer Casino featuring indoor and outdoor combat and stairwells for platforming, an EDF dropship on landing pad, and a bottomless pit.

BIOHAZARD: Fight in the Breston Plant Nuclear Power facilities and compete across multiple floors in locker rooms, restrooms with showers, control rooms, and the nuclear waste storage room.

spdlc1.jpg spdlc2.jpg
spdlc3.jpg spdlc4.jpg


Nov
09

WGRealms 2 Update On the Way

Category: Duke3D
by TX, on Wed Nov 09 2011, 06:07PM


An awesome new version of WGRealms 2 is on its way!

While the update's not here yet, those who haven't checked out the page on Mod DB in a while will find a news article on the update along with several new screenshots.

The massive update has been in development for several months.  In addition to new episodes, it introduces a variety of new features, including official Polymer support, advanced room-over-room constructions, 3D models, realistic boulder traps, reverse gravity platforms, movable statues, new weapons and enemies, and a few more surprises that are hush-hush for now.

Current mappers include Mike Norvak, Micky C, and DanM, the mapper behind the excellent Duke Nukem Eternity project.

The WGR2 project is lead by DeeperThought, known throughout the Duke Nukem community for creating many popular mods and add-ons such as Duke Plus, Duke Nukem: Attrition, and Duke Nukem Arena.
 
The new version is expected to be released in 2012, with a possible interim bug-fix patch release of the current version sometime before the end of this year.
Originally submitted by Micky C.  Thanks, Micky!


Oct
31

Our Interview with Jon St. John

Category: Duke Nukem
by Green, on Mon Oct 31 2011, 05:44PM


jonstjohn.gif
Q1: How did you first get hired as the voice of Duke Nukem?

While working as the creative services director for a San Diego radio station in 1995, I met Lani Minella, a video game voice casting director, who was in my studio to record some commercial project. We started showing-off doing character voices for each other, and she asked me if I would like to audition for some video game voice work. Naturally I said yes, and Duke Nukem 3D was one of the first games that I auditioned for and booked.


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