A Large Amount of the DNF 2001 Leak is Actually Playable!

[Discussion Thread]

Duke Nukem Forever E3 2001 Trailer: Atomic 4K Edition (Using Leaked Build Footage)

[Discussion Thread]

DNF 2001 E3 Trailer Cutscenes, Test Maps, and Multiplayer

[Discussion Thread]

DNF 2001 Full Gameplay Showcase

[Discussion Thread]

Duke Nukem Forever 2001 Content 4Chan Leak

This is a developing story based on leaks occurring on 4Chan: https://boards.4channel.org/v/thread/598358716

The few of us left who still follow Duke will understand the nostalgia and sheer joy that is felt to see and read this stuff.  If what is being said is true (and we’re willing to bet on it) and there is a playable game released, perhaps we will, for a short time, rejoice in a collective reunion of the thousands of fans that were with us during the 3D Realms days before 2009.  Imagine, for a second, if they got together to rebuild the game the way they created DNF 2013 inside Duke3D.

Here are relevant quotes from the person(s) known as “x0r” who is/are posting the content below:

Almost every chapter is present in some form. A huge chunk is playable, a huge chunk is block-outs with no enemies. All of the E3 content is there.
Not just the editor, we will be releasing the full source code too.
All weapons are functional with the exception of the chainsaw and the freezer.
Do you have any date on when you are gonna leak it then? June.
The editor works. We also have the engine and UnrealScript source code and have written instructions for compiling it.
Two builds, but only the content for one.
It is Unreal Engine 1, like the final game.
There is no complete game. It was never finished.
The E3 2001 iteration but not the E3 2001 build.
The shrink ray is in the game, it’s the first weapon in slot 4.
The theme is just the Megadeth version. It starts playing as soon as you boot the game.
Bombshell is not visually present in the game at this point, there is a log file showing that her model was deleted.
The strippers can be seen and interacted with when you first enter the club. By the point in the game that was recorded, most of them are dead.




Duke Smoochem 3D, UK-based mod with Lee Jackson music!

Writes Lee Jackson (author of the original Grabbag theme / Duke Nukem 3D score): Here’s a project from Dan Douglas, the man behind the “Duke Smoochem 3D” mod project. He’s released a work-in-progress video with a song he commissioned from me, titled “Double Decker Chase,” as background music. Check it out! 

Amazing Upscaled Versions of the DNF 1998 and 2001 Trailers

[Source: The Duke Cave Facebook Group]

Duke Nukem: Manhattan Project – Deep Freeze Mod Released

Our community member DNV writes:

Deep Freeze mod for Duke Nukem: Manhattan Project is finally and completely released!
This is a big mod with its own storyline. Deep Freeze contains 10 levels of the main storyline and 17 separate maps from its alpha version.
You can play the mod in English and Russian (text + voice). It also supports several widescreen modes.

[Download from Google Drive]
[Download from ModDB]
[Forum Discussion Thread]

Merry Christmas and Happy New Year, friends!

Duke Nukem Tabletop Meltdown (Unofficial)

Duke Nukem Tabletop Meltdown Rulebook Download Link

Duke Nukem Tabletop Meltdown is a homebrewed roleplaying game where players can unleash their inner action hero, kicking alien ass across the galaxy and beyond. This rulebook has everything in one place that you would need to run a game with a group or even play solo (who needs friends). The rules are simple and easy to pick up and learn, while giving enough details to add plenty of depth and believability without being too math heavy or technical. Perfect for both beginning and advanced Game Masters! Run short mission based sessions, or use the optional traveling rules for longer epic journeys, the choice is yours! Everything from the video game is present, from chewing bubblegum to dishing out spicy one liners to give yourself a slight edge over the alien menace!

What does version 3.0 bring to the table?

– Entire book has had a facelift, more art, new cover, and neater organization
– Rebalanced weapons, aliens, and player stats and abilities
– Creation tables for the default Duke Clones, as well as special characters such as EDF marines, average joes, and modifiers to create the real Duke Nukem. Each character type changes the tone of the game dramatically, from power fantasy to survival horror.
– EDF headquarters and store page has been added, now the Dukes have a place to kick it when they aren’t on the field and resupply. There are loads of interesting NPCs to meet as well!
– Firearm and Close quarters combat (CQC) rules have been modified to make combat easy and streamlined
– Optional rules for combat and long distance travel have been added for extra realism. These include: Bleed and shock damage, exhaustion levels, hunger and hydration, and extreme cold and heat rules
– Added rules for rolling for large unit combat to make a 30 vs 30 fight easy to calculate casualties
– New generation tables for creating your own alien planets, weather patterns, and inhabitants with unique traits and behaviors. Perfect for taking your Dukes on intergalactic adventures!
– Updated character sheets, new personality quirks and status boxes, as well as some structure changes.
– Special rules for splicing alien DNA into a duke clone, very simple and can create pretty wacky scenarios
– Updated spaceship rules, upgrades, and pricing.
– Rebalanced experience points tables
– And much more!

If you have any suggestions or questions please visit the forum discussion thread.

“Duke Begins” Trailer (Cancelled Game)

[Discussion Thread]
[News Source]

Gregor Punchatz says that, “we poured everything we had into making the most awesome cinematic Janimation had ever created,” which the studio hoped “could help us compete with bigger players in the game trailer market at the time.” Unfortunately, due to the project’s secrecy and cancellation that never came to pass. “It crushed us.”